STREETS of BEAsTS
⚠ content warnings for: cartoonish pixelated blood, gore, and violence ⚠
Streets of BEAsTS
- made for Furry Game Jam #1
- theme: BLOCKED
- source code
- gameplay preview - youtube
description
A furry fast-paced cyber-fantasy FPS & beat-em-up with a doomed kobold ready to send criminal hell-spawn back to their homes!
In this game, you play as a kobold going through the city and fighting through it level by level. There are several enemy types that you'll have to deal with by punching them and blocking their attacks.
credit
custom-made stuff
who | what |
---|---|
higodoragon, https://higodoragon.itch.io/ | programming, art, 3d modelling |
tetrisk | level design |
Hawk Loewen, hawksmusic | sound design, sound effects |
rabbit, hare.itch.io | programming, level design, 3d modelling |
dateddelvings, https://www.youtube.com/@dateddelvings1695 | music |
note for tetrisk's maps:
- tetrisk made the level geometry
- rabbit placed the enemies
assets not made by us
textures
- https://opengameart.org/content/free-urban-textures-buildings-apartments-shop-fronts
- https://opengameart.org/content/urban-jungle
- https://opengameart.org/content/shipping-container-texture-pack
font
skies
- https://godotshaders.com/shader/starry-sky/
- https://www.doomworld.com/forum/topic/92795-meks-box-o-skies-v3-look-up-in-the-sky-more-skies/
tools we used
tool | purpose |
---|---|
Godot 4.4 | game engine |
TrenchBroom 2025.1 | level design |
Blender 4.4 | view model (first person arms) |
Aseprite | sprites |
"Neundo, soundminer, RX7, and a variety of plugins" | sound effects |
Logic Pro X | music |
Published | 2 days ago |
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Authors | Rabbit, HigoDoragon, tetrisk |
Genre | Fighting |
Made with | Blender, Aseprite, Godot, Logic Pro |
Tags | 3D, Beat 'em up, First-Person, Furry, Singleplayer, Violent |
Code license | MIT License |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
Log in with itch.io to leave a comment.
Very neat! With more work on the sprite and the mechanic (like a perfect parry system that could send back projectile, some strafing dodge or more capacities in general) you could have a really fun and cool game. For a gamejam with a short time you did well!
The level design especially was pretty good, I thought it would get stale pretty quick but each level having its own little gimmick was nice to keep me going until the end.
A fun game)